have you thought about porting this game and Little Buddy Battle to Android? I would love to play them on the go!
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that would be amazing! I haven't figured out porting from gamemaker to anything other than windows and HTML yet, but hopefully someday!
Just like Zelda 2 :) Can you explain how you did the rumble effect on gamemaker?
if you mean screen shake, there is a variable (called var from now on) in the camera object i create which constantly lerps to 0. On hit, this var gets bumped up. the view is set to the camera object's position plus a random value between -var and var. thats all :)
Awesome stuff :)
Dude where can I give you money for this game :}
Great game! Nice combat mechanics, great map. Cant wait to see more from this dev!
I've only made it up to the second boss (is there a way to save?) but I love it! Super cool combat mechanic.
Approach the statues where you re-spawn scattered throughout the world, and they will light. if it lights, the game has saved :)
Nice combat system!
I'm glad you like it! This combat system was inspired by Zelda 2, and it was seeing a system like this that made me start making this game in the first place! :D
Love the art style!
Really like the art style and that you are given such a feeble-looking sword. Combat felt solid and the fireball mage was a good way to introduce it. I didn't like getting stuck between respawning enemies that couldn't be killed before I got the sword (both boomerang birds, and the soldier you can trick into falling), also that upward fireballs can hurt you when they hit the shield or even the outline. I only made it to Otar, but these torture-ware games aren't my style. My #1 request would being able to use a controller.
time to try it n.n